Volt

Store/Inventory Information:
"Volt is the starter tower of the game. When a target enters range, it shoots a single bullet towards the enemy with a Laser Gun. The bullet will apply a “Tag” status effect, which will boost Volt's Attacks."

Tower Information:

 * Type: Ranged
 * Class: Sub-DPS, Crowd Control

Special Ability:
- Stunning enemies, chaining up to 2 enemies behind the targeted enemy. This has 5% of happening, and will also deal 1 damage to the enemy that got stunned by the chain. The stun will last for 1 second for the targeted enemy, and will last only half a second for the enemy that is behind the targeted enemy.

- Has the ability to apply a Electric Tag to the enemies. Every stack will increase 2 damage, and the percentage of stunning enemies by 10%.

Level Details:
Lvl 0: Shoot

When a target enters range, it shoots a single bullet towards the enemy. Applies a “Tag” status effect. It can now tag up to 3 times at once.

 Details: 


 * Damage: 1
 * Cooldown: 1
 * Range: 14
 * Cost to place: 250

Lvl 1: Enhanced Tags
If a target fully has 3 tags, the bullets from Volt will now make a small range of Voltaic Sphere. Enemies inside the Voltaic Sphere will deal 2 damage, and the Voltaic Sphere will follow the fully tagged enemy and lasts for 2 seconds. The Voltaic Sphere will deal 2 seconds every 1 second.

 Details: 


 * Now has a new passive named Voltaic Sphere. It will only activate when an enemy is fully tagged, and will deal 2 damage per 1 second. Voltaic Sphere will last for 2 seconds, and will follow the fully tagged enemy.
 * Cost to upgrade: 500

Lvl 2: Wider Force
The stun chain pierces through even more enemies. It can now tag up to 5 times at once. Voltaic Sphere now does 4 hits every 1 second (Deals damage per 0.25 second). The damage from Voltaic Sphere now will damage on how long the enemy stood inside the Voltaic Sphere, dealing 1 damage on the first hit, 2 on the second and third hit and 3 on the fourth hit. This has a stack lock of 4 hits only, and cannot go any more further.

 Details: 


 * Voltaic Sphere will now deal damage based on how long the enemy is inside the Voltaic Sphere. Will now deal 2-3-3-4 damage.
 * Stun Chain will now chain to 5 enemies.
 * Cost to upgrade: 950

Lvl 3: Electrifying Boost
Volt will now shoot even faster, and Volt's damage boosting is increased. Instead of getting 1 more damage when tagging an enemy, it now will get 2 more damage. Voltaic Sphere damage is also drastically increased, being from 2-3-3-4 to 7-8-8-9, making Volt better at crowd controlling.

 Details: 


 * Every tag that Volt deals to an enemy will now increase 2 damage instead of 1.
 * Volt now shoots faster. From 1 cooldown to 0.5 second.
 * Voltaic Sphere damage is drastically increased. Being from 2-3-3-4 to 7-8-8-9.
 * Cost to upgrade: 2000

Lvl 4: Shocking Spread
Volt's basic damage and range is slightly increased. Volt's basic damage now will shoot 2 times every 0.5 seconds (This does not give Volt 2 stacks, It'll only give one). Although Volt's basic damage now shoots 2 bullets every 0.5 seconds, Volt's second bullet deals 2 damage instead of 4. Every stack will boost the second bullet 3 damage.

 Details: 


 * Basic damage increased from 1 to 4.
 * Range increased from 14 to 18.
 * Basic damage is now advanced, now being a sub-burst tower. Now shoots 2 bullets every 0.5 seconds, but does not give 2 stacks. Second bullet only deals 2 damage, and gets 3 damage boost per tag.
 * Cost to upgrade: 3750

Lvl 5: Rebounding Electricity
Volt will get a major balance in this level. First, It can now tag up to 8 enemies at once. Its basic attack now shoots 4 bullets per 0.5 second (This now gives 2 stacks instead of 1). Its Voltaic Sphere, basic attack damage and range is balanced drastically. Its tag damage boost is also balanced. Lastly, the damage from the Stun Chain damage is also drastically increased.  Details: 


 * Major balance to all of Volt's stats.
 * Now can tag enemies up to 8 times, but boosts 1 damage per tag instead, even on the burst bullets for Volt.
 * Basic attack now shoots 4 bullets per 0.5 seconds.
 * Now, every bullet damage is 4.
 * Stun Chain damage is drastically increased. From 1 to 10.
 * Voltaic Sphere damage now can hit up to 5 enemies inside its range. Damage is also balanced, from 7-8-8-9 to 10-10-10-10.
 * Range is now 20.
 * Cost to upgrade: 7000