Farmer

'' "Yee-haw, it's always farmin' season!" ''

Store/Inventory Information:
"Farmer is the second starter tower of the game. Farmer can give you money every start of a wave, and will spawn farmers on later waves."

Tower Information:

 * Type: Range & Melee
 * Class: Support, Spawner
 * Disadvantages: Has a placement limit of 10.

Special Ability:
Gives money every start of a wave, and spawns Farmers on later levels.

Level Details:
 Lvl 0: Corn Season 

Gives 75 cash.

 Details: 


 * Gives 75 cash every start of a wave
 * Cost to place: 400

 Lvl 1: Fertilizer 

Increased money per wave.

 Details: 


 * Money per wave increased, from 75 to 150
 * Cost to upgrade: 550

 Lvl 2: Wheats Everywhere 

Increased money per wave.

 Details: 


 * Money per wave is increased, from 150 to 350
 * Cost to upgrade: 800

 Lvl 3: Farmer Reinforcement 

Increased money per wave, and will now spawn 2 farmers from the base. Each farmer has 40 health, 7 damage, 6 range and 1 second cooldown, damaging enemies with their pitchfork. This skill has a chance of 30% of spawning Elite Farmers, and each Elite Farmer has 70 health, 0.2 cooldown, 18 range and 6 damage, damaging enemies with their slingshot.

 Details: 


 * Will now spawn 2 farmers from the base, and each farmer has 50 health, 7 damage, 6 range and 1 second cooldown. This ability has a cooldown of 60. Has a 30% chance of spawning Elite Farmers.
 * Money per wave is increased, from 350 to 600.
 * Cost to upgrade: 2900

 Lvl 4: Ranging Establishment 

Some of the farmer's stats is adjusted. Now it spawns 8 farmers from the base, each farmer having 60 health, 3 damage, 16 range and 0.2 cooldown, damaging enemies with their slingshot, increased money per wave, and now has a 70% chance of spawning Elite Farmers. Elite Farmers gets a huge buff, having 15 damage instead of 6.

 Details: 


 * Now spawns 8 farmers instead of 2. Each farmer has 60 health, 5 damage, 16 range and 0.2 cooldown, damaging enemies with their slingshot. This now has a chance of 70% to spawn Elite Farmers.
 * Money per wave is increased, from 600 to 1250.
 * Cost to upgrade: 6250